Policy¶
Bandit policy base class.
Parameters¶
-
reward_obj
Type → RewardObj | None
Default →
None
The reward object used to measure the performance of each arm. This can be a metric, a statistic, or a distribution.
-
reward_scaler
Type → compose.TargetTransformRegressor | None
Default →
None
A reward scaler used to scale the rewards before they are fed to the reward object. This can be useful to scale the rewards to a (0, 1) range for instance.
-
burn_in
Default →
0
The number of steps to use for the burn-in phase. Each arm is given the chance to be pulled during the burn-in phase. This is useful to mitigate selection bias.
Attributes¶
-
ranking
Return the list of arms in descending order of performance.
Methods¶
pull
Pull arm(s).
This method is a generator that yields the arm(s) that should be pulled. During the burn-in phase, all the arms that have not been pulled enough times are yielded. Once the burn-in phase is over, the policy is allowed to choose the arm(s) that should be pulled. If you only want to pull one arm at a time during the burn-in phase, simply call next(policy.pull(arms))
.
Parameters
- arm_ids — 'list[ArmID]'
Returns
ArmID: A single arm.
update
Update an arm's state.
Parameters
- arm_id
- reward_args
- reward_kwargs