EpsilonGreedy¶
\(\varepsilon\)-greedy bandit policy.
Performs arm selection by using an \(\varepsilon\)-greedy bandit strategy. An arm is selected at each step. The best arm is selected (1 - \(\varepsilon\))% of the time.
Selection bias is a common problem when using bandits. This bias can be mitigated by using burn-in phase. Each model is given the chance to learn during the first burn_in
steps.
Parameters¶
-
epsilon (float)
The probability of exploring.
-
decay – defaults to
0.0
The decay rate of epsilon.
-
reward_obj – defaults to
None
The reward object used to measure the performance of each arm. This can be a metric, a statistic, or a distribution.
-
burn_in – defaults to
0
The number of steps to use for the burn-in phase. Each arm is given the chance to be pulled during the burn-in phase. This is useful to mitigate selection bias.
-
seed (int) – defaults to
None
Random number generator seed for reproducibility.
Attributes¶
-
current_epsilon
The value of epsilon after factoring in the decay rate.
-
ranking
Return the list of arms in descending order of performance.
Examples¶
>>> import gym
>>> from river import bandit
>>> from river import stats
>>> env = gym.make(
... 'river_bandits/CandyCaneContest-v0'
... )
>>> _ = env.reset(seed=42)
>>> _ = env.action_space.seed(123)
>>> policy = bandit.EpsilonGreedy(epsilon=0.9, seed=101)
>>> metric = stats.Sum()
>>> while True:
... action = next(policy.pull(range(env.action_space.n)))
... observation, reward, terminated, truncated, info = env.step(action)
... policy = policy.update(action, reward)
... metric = metric.update(reward)
... if terminated or truncated:
... break
>>> metric
Sum: 775.
Methods¶
pull
Pull arm(s).
This method is a generator that yields the arm(s) that should be pulled. During the burn-in phase, all the arms that have not been pulled enough are yielded. Once the burn-in phase is over, the policy is allowed to choose the arm(s) that should be pulled. If you only want to pull one arm at a time during the burn-in phase, simply call next(policy.pull(arms))
.
Parameters
- arm_ids (List[Union[int, str]])
update
Update an arm's state.
Parameters
- arm_id
- reward_args
- reward_kwargs