RandomPolicy¶
Random bandit policy.
This policy simply pulls a random arm at each time step. It is useful as a baseline.
Parameters¶
-
reward_obj
Default →
None
The reward object that is used to update the posterior distribution.
-
burn_in
Default →
0
Number of initial observations per arm before using the posterior distribution.
-
seed
Type → int | None
Default →
None
Random number generator seed for reproducibility.
Attributes¶
-
ranking
Return the list of arms in descending order of performance.
Examples¶
import gymnasium as gym
from river import bandit
from river import proba
from river import stats
env = gym.make(
'river_bandits/CandyCaneContest-v0'
)
_ = env.reset(seed=42)
_ = env.action_space.seed(123)
policy = bandit.RandomPolicy(seed=123)
metric = stats.Sum()
while True:
action = policy.pull(range(env.action_space.n))
observation, reward, terminated, truncated, info = env.step(action)
policy.update(action, reward)
metric.update(reward)
if terminated or truncated:
break
metric
Sum: 755.
Methods¶
pull
Pull arm(s).
This method is a generator that yields the arm(s) that should be pulled. During the burn-in phase, all the arms that have not been pulled enough times are yielded. Once the burn-in phase is over, the policy is allowed to choose the arm(s) that should be pulled. If you only want to pull one arm at a time during the burn-in phase, simply call next(policy.pull(arms))
.
Parameters
- arm_ids — 'list[ArmID]'
Returns
ArmID: A single arm.
update
Update an arm's state.
Parameters
- arm_id
- reward_args
- reward_kwargs